SIMILAR-CITIES in a few words
The SIMILAR-CITIES project is a joint effort between INRIA, CSTB and Allegorithmic to enhance the visual appearance of virtual cities, using procedural methods. Our key insight is to replace the numerous textures used to faithfully render large virtual cities by procedural equivalents. These procedural textures are thousands of times smaller but can still be quickly generated whenever required by the rendering engine. Our every-day tools for this research are procedural texture generators, texture synthesis by example, texture streaming algorithms and image processing tools.
SIMILAR-CITIES is funded by the French Research Agency (ANR).
- (2013) By--example synthesis of curvilinear structured patterns accepted for publication at EUROGRAPHICS 2013
- (2012) Gabor noise by example at SIGGRAPH 2012
- (2012) A Runtime Cache for Interactive Procedural Modeling at SMI 2012
- (2012) Parallel patch--based texture synthesis at HPG 2012
- (2012) Procedural Texture Preview at EUROGRAPHICS.
- (2012) Scented Sliders for Procedural Textures at EUROGRAPHICS (short paper).
- (2011) Our SIGGRAPH Asia paper Coherent parallel hashing is avaliable!.
- (2011) Our journal paper Improving Gabor Noise appeared in TVCG Volume 17, Number 8.
- (2011) New engineer position at CSTB! (closed)
- (2010) Our state of the art has been published in CGF: A survey of procedural noise functions. Computer Graphics Forum, 29(8):2579-2600, December 2010.
- (2010) Our paper Invisible Seams has been accepted at EGSR 2010!
- (2010) By-Example Synthesis of Architectural Textures at SIGGRAPH 2010
- (2010) State of the art on Procedural noise functions at EUROGRAPHICS 2010
- (2010) Anass Lasram joined the project as a PhD Student.
- (2010) Check out our I3D 2010 paper Assisted Texture Assignment